HEK (Haus der Elektronischen Künste)
Sabine Himmelsbach, Boris Magrini (ed.)
Immersion, Simulation, Subversion
August 2021, 192 pages, 70 mainly colour illustrations, softcover with flaps, 16,5 x 24 cm, English
ISBN 978-3-85616-958-9
Radical Gaming
Progressive artistic engagement with the global gaming industry
Works by Lu Yang, Nicole Ruggiero, Theo Triantafyllidis, Keiken and others
This publication presents artists who engage with the structure, technologies and aesthetic of a meantime global video-game industry. The young artists use the latest technologies for games production so as to create virtual and augmented reality experiences, immersive surroundings, interactive stories and multimedia installations. While appropriating these media for their own artistic practice, they create alternative perspectives on identity construction, gender issues and social change. By radically spurning the commercial and leisure-oriented logic of video games, they succeed in making uncompromising, progressive works that encourage users to think.